Ink City Application
Mun Name: Io
Journal:
ioniconeirologist
Contact Info: ioniconeirologist@gmail.com
Other Characters: N/A
Name: Gloyd Orangeboar
From: Wreck-It Ralph
Appearance:
Age: He's programmed at around 9 years old, which is closer to how he appears and acts, but his game's been plugged in for about 15 years.
Gender: Male
Personality: There are two major facets of Gloyd's personality that tend to stand out, and they are exactly what you might expect of a kid with a blatant Halloween candy theme: He's a mischievous little prank-happy brat, and he loves candy way too much for his own good. Whenever anyone in Sugar Rush opens a door only to have a bucket of caramel fall on their head, or finds their shampoo has mysteriously turned into hair dye, or discovers strawberry jam where their kart's oil should be, all eyes turn to Gloyd first. He's well acquainted with both getting into trouble and getting out of it, and isn't much fazed by the consequences unless they are truly dire. He's also an absolute master of making sickeningly adorable faces when he is cornered or caught red-handed... and c'mon, how can you stay mad at THAT?
Of course, Gloyd is still a playable character in a racing game, and as such he has a competitive streak a mile wide. He'll tend to rise to challenges and taunts, and if he's serious about a race he can be a formidable opponent indeed. It's not uncommon for him to get into arguments or fistfights over mistakes, crashes, and the like when he's been properly antagonized or is frustrated enough, but he usually tries to laugh things off first.
Laughing it off is actually his typical manner of dealing with things - crack a joke, act like bad things never happened, distract everyone from the issue at hand, even if that means getting himself into loads of trouble. Even when he's trying to be genuinely friendly towards someone he winds up poking harmless fun at them, so more uptight personalities tend to find him more obnoxious. (Not that he entirely minds - picking on uptight people is pretty damn fun if you ask him!)
He's not always very good at conveying his feelings towards people, though, and is averse to admitting them through words. He knows how to be obnoxious, so that's what he does - pulls pigtails. If he likes you? He'll prank you. If he doesn't like you? He'll prank you, but with slightly meaner pranks. Even that's not always a good measure, since if he's actually looking for recognition from someone he likes and doesn't get it through pranks, he'll just ramp up the pestering. One of the few surefire ways to tell he's being genuine is if he gives someone candy. He hoards the stuff to himself obsessively, so if he actually gives it away, yes he likes you. Or he's really sorry about something.
Backstory: Beep beep Wreck-it Ralph spoilers ahead!
The racers of Sugar Rush didn't have much backstory. They were simply honored citizens of a kingdom made of sweets and racetracks, child drivers each with their own thematic karts and slews of candy fans. Gloyd was no different, and life was simple. He didn't have a family outside the other racers and the king, but he didn't need one. He had a candy corn house and a candy corn kart and the road, okay and his pranks, and he was happy with that.
Gloyd's motivations had always been as simple as a player character's could be: Have fun, win the roster races, see how much of a rise he can get out of everyone around him, eat candy, be as awesome as possible so his game doesn't get unplugged. As far as he could remember, it had been that way for just about fifteen years.
Then, of course, some outsiders from that Fix-It Felix game came messing around in Sugar Rush. He didn't think much of it at first, other than that it was annoying how that huge wrecking guy was defending that glitch girl. Geez, didn't he know she'd screw up the whole game if she raced?
But, somehow, she got in a race anyway. And in the middle of it, things got very bad, very fast. It was all kind of a blur - crazy robot bugs from some other game coming out of nowhere and tearing Sugar Rush apart, himself and the other racers being hastily evacuated into Game Central Station... it was the most terrifying thing Gloyd had ever experienced. He'd never thought they'd lose Sugar Rush, never considered what might eventually become of them, and he certainly couldn't even remember ever going to the Station at all, really. They were always so busy with roster races, and why would a candy lover leave a world made of candy anyway?
It seemed like an eternity of waiting in the station before, much to his surprise, they were actually ushered back in. The bugs were gone, somehow, and Gloyd and the other racers watched, slightly confused, as Vanellope drove over a fixed-up finish line.
They weren't confused much longer. A system reset triggered, restoring all the damage done - and not just to the scenery. Gloyd watched as Vanellope regained her rightful status as their kingdom's princess, the one who was always supposed to have been their leader, and felt long-lost memories opening back up in his data simultaneously.
It was... uncomfortable, to say the least, suddenly realizing that the girl you'd mercilessly tormented for years was actually your ruler all along, and her joking about executing her former tormentors right afterwards didn't help. (He would find that hilarious when he looked back on it, though - if only because Van had, with that one line, gotten a better face and better reaction out of Taffyta than any of his pranks had in fifteen years.)
Vanellope filled them in on the details of the disaster later on. About the story of Turbo and how he'd altered the code to write himself into the game as King Candy and Vanellope almost out of it. How he'd merged with a cy-bug and turned into a huge, glitchy monstrosity with the intention of spreading to the entire rest of the arcade like a particularly deadly virus. How the wrecking guy - Ralph, his name was - had almost sacrificed himself to save Sugar Rush and everyone else.
It made Gloyd pretty mad, that some jerkbutt had managed to sneak in and infiltrate so easily, that he'd shoved aside and hurt someone else to do it, that he'd messed with their memories so they didn't even have any idea for so, so long. If Turbo hadn't died in the impromptu beacon Ralph had triggered... ooooooooh the pranks he would pull on that guy! No mercy! But Turbo was gone, and good riddance.
Things didn't really normalize right away - adjusting after that was no small task. Vanellope, having designated herself President rather than Princess, was a font of endless energy and super enthusiastic about setting her game right and starting over with the other racers, but that didn't necessarily make doing so less awkward. Of course, the entire arcade was astir with the news once the story of what had happened was out, so socializing with other characters was even more hectic and crazy.
Gloyd, however, was soon to find that he wouldn't have to worry about a lot of that stuff for a while. When one day he skidded off a track and into a nearby taffy lake, he wasn't really expecting to be spat out of a literal ink well somewhere else entirely, minus kart. Oh well!
Moral Standing: Chaotic Good, in a nutshell. Gloyd may love laughing at the expense of others and stirring up trouble, but he rarely does any lasting harm. The only time he'd ever actually mean or try to be super hurtful is in retaliation towards some offense that managed to get under his skin, and that doesn't happen terribly often.
He'll also take action for the sake of his friends, so no one should be too surprised if they suddenly find themselves Prime Prank Target #1 after insulting someone Gloyd likes.
Dreams: Gloyd takes smaller dreams and goals as they come, and they usually revolve around either winning races or teasing a particular reaction out of someone. In a more long-term sense, however... he's the only real dedicated hooligan out of his game, and while he's occasionally conspired with some of the other racers towards certain ends, he's wanted a true partner in crime for a long time. Double trouble? Help setting up the more complicated shenanigans? Matching costumes for Halloween every year?? Oh yes, that would be a dream come true!
Also, now that they have a leader who doesn't frown on visiting other games, he is going to sample all of the candy from everywhere and nothing is going to stop him. Not even landing in some weird new dimension. That just means more exotic candy, right???
Fears: Most game characters will cite having their game unplugged as among their greatest fears, and having almost seen it happen, Gloyd is inclined to agree. Those events have left an extra fear of having it compromised again, as well - something he considers even scarier. He doesn't want anyone he knows to be manipulated or messed with like that again, even outside Sugar Rush. There's a line where it's just not funny, you know?
Extra: Gloyd pretty much always has pranking paraphernalia up his sleeves and in his hat (which he uses as a sort of mini-inventory). He's like some kind of mischief-driven boy scout, always prepared! I'm also basing his kart's abilities off the online Sugar Rush game. He has one of the speediest karts, but its handling is mediocre at best, meaning is has a horrible turn radius and he really has to drift into turns to take them well at high speeds. That will only ever be relevant if his trusty Kernel ever makes it to the city somehow, but still.
Character Location: No location! Nothing specific to him is ever shown (though it is implied that Sugar Rush residents have their own houses) so it's probably easier just to let him rough it.
Samples: There... really aren't any; this kid is just a background face with no lines in the movie itself. The most we get on canon characterization is this image from the official website.
Writing Sample: I have thread links!!
Pulling a fast one on King Candy in a Bakerstreet meme
Dear Mun post and thread with Vanellope
Dear Mun thread with AU!Turbo
And I can certainly write more if need be. o7
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact Info: ioniconeirologist@gmail.com
Other Characters: N/A
Name: Gloyd Orangeboar
From: Wreck-It Ralph
Appearance:

Age: He's programmed at around 9 years old, which is closer to how he appears and acts, but his game's been plugged in for about 15 years.
Gender: Male
Personality: There are two major facets of Gloyd's personality that tend to stand out, and they are exactly what you might expect of a kid with a blatant Halloween candy theme: He's a mischievous little prank-happy brat, and he loves candy way too much for his own good. Whenever anyone in Sugar Rush opens a door only to have a bucket of caramel fall on their head, or finds their shampoo has mysteriously turned into hair dye, or discovers strawberry jam where their kart's oil should be, all eyes turn to Gloyd first. He's well acquainted with both getting into trouble and getting out of it, and isn't much fazed by the consequences unless they are truly dire. He's also an absolute master of making sickeningly adorable faces when he is cornered or caught red-handed... and c'mon, how can you stay mad at THAT?
Of course, Gloyd is still a playable character in a racing game, and as such he has a competitive streak a mile wide. He'll tend to rise to challenges and taunts, and if he's serious about a race he can be a formidable opponent indeed. It's not uncommon for him to get into arguments or fistfights over mistakes, crashes, and the like when he's been properly antagonized or is frustrated enough, but he usually tries to laugh things off first.
Laughing it off is actually his typical manner of dealing with things - crack a joke, act like bad things never happened, distract everyone from the issue at hand, even if that means getting himself into loads of trouble. Even when he's trying to be genuinely friendly towards someone he winds up poking harmless fun at them, so more uptight personalities tend to find him more obnoxious. (Not that he entirely minds - picking on uptight people is pretty damn fun if you ask him!)
He's not always very good at conveying his feelings towards people, though, and is averse to admitting them through words. He knows how to be obnoxious, so that's what he does - pulls pigtails. If he likes you? He'll prank you. If he doesn't like you? He'll prank you, but with slightly meaner pranks. Even that's not always a good measure, since if he's actually looking for recognition from someone he likes and doesn't get it through pranks, he'll just ramp up the pestering. One of the few surefire ways to tell he's being genuine is if he gives someone candy. He hoards the stuff to himself obsessively, so if he actually gives it away, yes he likes you. Or he's really sorry about something.
Backstory: Beep beep Wreck-it Ralph spoilers ahead!
The racers of Sugar Rush didn't have much backstory. They were simply honored citizens of a kingdom made of sweets and racetracks, child drivers each with their own thematic karts and slews of candy fans. Gloyd was no different, and life was simple. He didn't have a family outside the other racers and the king, but he didn't need one. He had a candy corn house and a candy corn kart and the road, okay and his pranks, and he was happy with that.
Gloyd's motivations had always been as simple as a player character's could be: Have fun, win the roster races, see how much of a rise he can get out of everyone around him, eat candy, be as awesome as possible so his game doesn't get unplugged. As far as he could remember, it had been that way for just about fifteen years.
Then, of course, some outsiders from that Fix-It Felix game came messing around in Sugar Rush. He didn't think much of it at first, other than that it was annoying how that huge wrecking guy was defending that glitch girl. Geez, didn't he know she'd screw up the whole game if she raced?
But, somehow, she got in a race anyway. And in the middle of it, things got very bad, very fast. It was all kind of a blur - crazy robot bugs from some other game coming out of nowhere and tearing Sugar Rush apart, himself and the other racers being hastily evacuated into Game Central Station... it was the most terrifying thing Gloyd had ever experienced. He'd never thought they'd lose Sugar Rush, never considered what might eventually become of them, and he certainly couldn't even remember ever going to the Station at all, really. They were always so busy with roster races, and why would a candy lover leave a world made of candy anyway?
It seemed like an eternity of waiting in the station before, much to his surprise, they were actually ushered back in. The bugs were gone, somehow, and Gloyd and the other racers watched, slightly confused, as Vanellope drove over a fixed-up finish line.
They weren't confused much longer. A system reset triggered, restoring all the damage done - and not just to the scenery. Gloyd watched as Vanellope regained her rightful status as their kingdom's princess, the one who was always supposed to have been their leader, and felt long-lost memories opening back up in his data simultaneously.
It was... uncomfortable, to say the least, suddenly realizing that the girl you'd mercilessly tormented for years was actually your ruler all along, and her joking about executing her former tormentors right afterwards didn't help. (He would find that hilarious when he looked back on it, though - if only because Van had, with that one line, gotten a better face and better reaction out of Taffyta than any of his pranks had in fifteen years.)
Vanellope filled them in on the details of the disaster later on. About the story of Turbo and how he'd altered the code to write himself into the game as King Candy and Vanellope almost out of it. How he'd merged with a cy-bug and turned into a huge, glitchy monstrosity with the intention of spreading to the entire rest of the arcade like a particularly deadly virus. How the wrecking guy - Ralph, his name was - had almost sacrificed himself to save Sugar Rush and everyone else.
It made Gloyd pretty mad, that some jerkbutt had managed to sneak in and infiltrate so easily, that he'd shoved aside and hurt someone else to do it, that he'd messed with their memories so they didn't even have any idea for so, so long. If Turbo hadn't died in the impromptu beacon Ralph had triggered... ooooooooh the pranks he would pull on that guy! No mercy! But Turbo was gone, and good riddance.
Things didn't really normalize right away - adjusting after that was no small task. Vanellope, having designated herself President rather than Princess, was a font of endless energy and super enthusiastic about setting her game right and starting over with the other racers, but that didn't necessarily make doing so less awkward. Of course, the entire arcade was astir with the news once the story of what had happened was out, so socializing with other characters was even more hectic and crazy.
Gloyd, however, was soon to find that he wouldn't have to worry about a lot of that stuff for a while. When one day he skidded off a track and into a nearby taffy lake, he wasn't really expecting to be spat out of a literal ink well somewhere else entirely, minus kart. Oh well!
Moral Standing: Chaotic Good, in a nutshell. Gloyd may love laughing at the expense of others and stirring up trouble, but he rarely does any lasting harm. The only time he'd ever actually mean or try to be super hurtful is in retaliation towards some offense that managed to get under his skin, and that doesn't happen terribly often.
He'll also take action for the sake of his friends, so no one should be too surprised if they suddenly find themselves Prime Prank Target #1 after insulting someone Gloyd likes.
Dreams: Gloyd takes smaller dreams and goals as they come, and they usually revolve around either winning races or teasing a particular reaction out of someone. In a more long-term sense, however... he's the only real dedicated hooligan out of his game, and while he's occasionally conspired with some of the other racers towards certain ends, he's wanted a true partner in crime for a long time. Double trouble? Help setting up the more complicated shenanigans? Matching costumes for Halloween every year?? Oh yes, that would be a dream come true!
Also, now that they have a leader who doesn't frown on visiting other games, he is going to sample all of the candy from everywhere and nothing is going to stop him. Not even landing in some weird new dimension. That just means more exotic candy, right???
Fears: Most game characters will cite having their game unplugged as among their greatest fears, and having almost seen it happen, Gloyd is inclined to agree. Those events have left an extra fear of having it compromised again, as well - something he considers even scarier. He doesn't want anyone he knows to be manipulated or messed with like that again, even outside Sugar Rush. There's a line where it's just not funny, you know?
Extra: Gloyd pretty much always has pranking paraphernalia up his sleeves and in his hat (which he uses as a sort of mini-inventory). He's like some kind of mischief-driven boy scout, always prepared! I'm also basing his kart's abilities off the online Sugar Rush game. He has one of the speediest karts, but its handling is mediocre at best, meaning is has a horrible turn radius and he really has to drift into turns to take them well at high speeds. That will only ever be relevant if his trusty Kernel ever makes it to the city somehow, but still.
Character Location: No location! Nothing specific to him is ever shown (though it is implied that Sugar Rush residents have their own houses) so it's probably easier just to let him rough it.
Samples: There... really aren't any; this kid is just a background face with no lines in the movie itself. The most we get on canon characterization is this image from the official website.
Writing Sample: I have thread links!!
Pulling a fast one on King Candy in a Bakerstreet meme
Dear Mun post and thread with Vanellope
Dear Mun thread with AU!Turbo
And I can certainly write more if need be. o7